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 Time Crisis Demo

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Elphinkiller
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PostSubject: Time Crisis Demo   Sun Oct 31, 2010 11:47 pm

I downloaded the Time Crisis Demo the other night and had a quick look. It uses the move really well, my 1 gripe would be that without the gun attachment my hands were a little cramped on the controller trying use 1 hand to pull the trigger and the other to hit the move button to reload. I don't have the gun attachment so it is hard for me to say whether using it would fix the problem. I might give the a bit more of a run with a mate later in the week and see how it goes two player.
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GO BAYS
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PostSubject: Re: Time Crisis Demo   Mon Nov 01, 2010 1:03 am

Cool, I wondered what that demo would be like, but I don't have Move, so no point me downloading it.
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Elphinkiller
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PostSubject: Re: Time Crisis Demo   Mon Nov 01, 2010 1:24 am

GO BAYS wrote:
Cool, I wondered what that demo would be like, but I don't have Move, so no point me downloading it.

I think you can play with a normal controller as well Craig. I will try it out tonight and report how it goes.i
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PostSubject: Re: Time Crisis Demo   Mon Nov 01, 2010 1:27 am

Thanks mate, that would be good.
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PostSubject: Re: Time Crisis Demo   Tue Nov 02, 2010 3:05 am

I tried this last night with the controller as requested. It sucked hard, would recommend having Move for this game for sure. The controller made it almost unplayable as the screen is really busy and I would lose the crosshairs all the time which obviously doesn't matter when you use Move.
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PostSubject: Re: Time Crisis Demo   Tue Nov 02, 2010 8:27 am

Strangely my friend is very interested in this upcoming Time Crisis game!

It is such a pity Namco didn't release a new Guncon that works on large screen TVs and LCDs but I guess with the Move and Wiimote its a good enough replacement.
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PostSubject: Re: Time Crisis Demo   Tue Nov 02, 2010 10:04 am

hmmm interesting.

surely there will be some cheap flog offs on ebay of the gun attachment so I don't think that will be an issue, but do you need the nav control for this?

I really don't feel like shelling out for it.
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PostSubject: Re: Time Crisis Demo   Tue Nov 02, 2010 12:26 pm

you don't need the Nav controller, it is on rails like every other time crisis soyou move to a point shoot all the bad guys and then the AI moves you to the next point.
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PostSubject: Re: Time Crisis Demo   Tue Nov 02, 2010 1:13 pm

I had a crack with my mates and a couple of move controllers and its good fun. Unless your REALLY into time crisis though just stick to the demo as the main game apparently takes less than an hour to complete. Maybe a hire out job. It would be okay if they only charged like $30 for the game but its practically a full price game which is insane IMO
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PostSubject: Re: Time Crisis Demo   Wed Nov 03, 2010 9:24 am

see what happens at chrissy. considering they were selling starter packs for $68, a $120 starter back bundle with time crisis and gun attachment may not be too far fetched.
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